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Idea by

Michele Curreli

NoModusinRebus

http://www.nomodusinrebus.com

Via Magno Magnini, 87, Perugia, Italy
The Nomodusinrebus arise from our need to rediscover the responsibility of architecture in the evolution of society. We are aware that the most effective way to evolve is to ask questions, about themselves on because of our actions and causes of our choices. We design real and virtual spaces that, in addition to responding to technical problems, pose cultural and social questions to those who experience them.

Responsibilities of Imagination


It born before the imagined reality ... or the constructed reality?

Responsibilities of Imagination


It born before the imagined reality ... or the constructed reality?
Investigate and stimulate the images that society sees itself to discover again the ideal place that we can achieve .

The so called “civil” society, has always had the need to give shape to the image that have of itself through architecture, to build a place to live that is the mirror of own abilities and ambitions.
Rediscovering the value of the collective imagination and regenerate it through the design of alternative utopian or dystopian scenarios, stimulates the regeneration process of the social subconscious, and therefore able to confront with the different and to accept the necessity of of his own transformation.
The emotional involvement of the community to designed spaces, both in assertion that in negation, leads to the questions formulation and forces us to a critical investigation of reality; these are the conditions for a desirable future in which every act is done consciously; This is the architect responsibility in providing stimulating and provocative spaces, emotional evocations and reworkings intellectuals places.



Dreamlike video game set in Rocca Paolina of Perugia. The history of the fortress, born of violence and destruction, belongs to the local collective memory and is already fruitful meta-project for the Perugia area.
The instrument of the video game carries the user at the subconscious level and helps to feed the imaginary sphere.

The analysis’s drawing represent a well known sixteenth century image of Perugia, but also introduces a very believable deformation. This imagination’s crease allows unusal project developments and new forms of debates. The involved territory has the opportunity to compete with itself, with the image it has of itself.

Syncretic drawing - the instantaneous concentration of information, places and times coherent with each other, creates a vortex in which the imagination is amplified and comes across new and surprising relationships

The architectural project maintains a narrative and evocative high level continuing to be itself, through time, cultural and territorial analysis tool.

The new created spaces, finally, transfigure themselves into new forms of reality

Responsibilities of Imagination


It born before the imagined reality ... or the constructed reality?

Responsibilities of Imagination


It born before the imagined reality ... or the constructed reality?
Investigate and stimulate the images that society sees itself to discover again the ideal place that we can achieve .

The so called “civil” society, has always had the need to give shape to the image that have of itself through architecture, to build a place to live that is the mirror of own abilities and ambitions.
Rediscovering the value of the collective imagination and regenerate it through the design of alternative utopian or dystopian scenarios, stimulates the regeneration process of the social subconscious, and therefore able to confront with the different and to accept the necessity of of his own transformation.
The emotional involvement of the community to designed spaces, both in assertion that in negation, leads to the questions formulation and forces us to a critical investigation of reality; these are the conditions for a desirable future in which every act is done consciously; This is the architect responsibility in providing stimulating and provocative spaces, emotional evocations and reworkings intellectuals places.



Dreamlike video game set in Rocca Paolina of Perugia. The history of the fortress, born of violence and destruction, belongs to the local collective memory and is already fruitful meta-project for the Perugia area.
The instrument of the video game carries the user at the subconscious level and helps to feed the imaginary sphere.

The analysis’s drawing represent a well known sixteenth century image of Perugia, but also introduces a very believable deformation. This imagination’s crease allows unusal project developments and new forms of debates. The involved territory has the opportunity to compete with itself, with the image it has of itself.

Syncretic drawing - the instantaneous concentration of information, places and times coherent with each other, creates a vortex in which the imagination is amplified and comes across new and surprising relationships

The architectural project maintains a narrative and evocative high level continuing to be itself, through time, cultural and territorial analysis tool.

The new created spaces, finally, transfigure themselves into new forms of reality


Idea by

Michele Curreli
NoModusinRebus
Via Magno Magnini, 87
Perugia
Italy
The Nomodusinrebus arise from our need to rediscover the responsibility of architecture in the evolution of society. We are aware that the most effective way to evolve is to ask questions, about themselves on because of our actions and causes of our choices. We design real and virtual spaces that, in addition to responding to technical problems, pose cultural and social questions to those who experience them.