- # Construction
At the intersection of low-tech architecture, slow-life philosophy, concept of atavistic space and virtual simulation lies the idea of s’lowtecture where housing space becomes a game board on which inhabitants are the main players.
S’lowtecture is an experimental housing structure in which relations between units are regulated by a spatial game – a three-dimensional cellular automaton algorithm that allows to generate various housing units and place them in the structure. The algorithm self-organizes the structure and manages it automatically. The structure grows over time by multiplication of the built-up cells that fill the available space. At the same time it stays sensitive to the changes occurring in it and constantly reacts by adapting to the needs of its users. The algorithm leaves inhabitants full independence while creating their own housing units and allows them to adjust their houses to the individual requirements, financial capability and the way and pace of their life.