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Idea by

Carla Leitao, Ed Keller

AUMSTUDIO

http://aum.ubiroom.net/

New York, United States of America
AUM studio was founded by Ed Keller and Carla Leitao in 2003. EK and CL are architects, designers, professors. Their practice and academic work focuses on the intersections of architectural design and communication media, and includes collaborations in AR/VR/MR, audio-visual-tactile materials, interactive/sensing design ecologies, AV programming and gaming platforms (MaxMSP, Processing, Unity, Unreal). International exhibitions, installations, built work, lectures, and publications.

Thinking Forests Fabbed Fields


Exhibited at 2018 Venice Biennale. “Data & Matter” show, Palazzo Bembo, curated by N. Diniz, F. Melendez, M. Dell Signore

Thinking Forests Fabbed Fields


Exhibited at 2018 Venice Biennale. “Data & Matter” show, Palazzo Bembo, curated by N. Diniz, F. Melendez, M. Dell Signore
A thinking landscape future, managed by AIs that seamlessly weave natural and synthetic processes.
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Type of project
  • Next alliances

A speculative VR project exploring the perceptive and cognitive apparatus of AI responsible for ’AForests’: techno-natural landscapes caused by early C21 events, toxic sites in need of both isolation from human intrusion as well as repair. The ‘compost’ of the 20th century evolves into a new crust of interconnected geology, with accelerating deposition speed, for which there is no natural ‘absorptive’ ecosystem or strategy. Instead, toxic landscapes - slowly emerging, or produced by specific events - are swept away into near eternal storage, locked in hiding from everyday lives. As these landscapes multiply and intersect, the drive for design solutions will increase. The future of this intertwining spiraling movement is that of a hybrid system of semi-artificial mending, blending and camouflage. AI & robotic biotech systems maintain this ‘AForest’ as ‘literate’, broadly and globally/cross-culturally educated intelligences recognizing and attending to errors and repairing ecosystems.



Departing from existing surveillance and exploitative agricultural technologies, the proposal imagines a new kind of forestry expertise that folds concepts of ecological conservationist approaches, evolving arboricultural perspectives, techniques and drives, connecting with dimensions of biotech design that, intensively, repair timelines.

The AIs use extrapolations of matter and systems design for extraction, analysis and production of data, and even fiction and speculation. Their broad references, grammars and libraries expand the potential of observation and extrapolation - expertise in data mining and literature, fiction, & philosophy are equally poignant to recognize objects, systems, metrics and impacts.

An artificial cognition that perceives identity, unity and aggregate as non-absolute, fluid dimensions.

ARangers, AForesters and AArborists are instructed by syntax and grammars of empathy - their eyes misted by diligent recognition and multiple association. The AForest opens up existing programs and typologies to imagining configurations of emerging ecosystems - where information and energy exchanges of natural systems are understood, co-opted, artificially intensified and rendered more visible to human and artificial intelligence modes of perception.

Thinking Forests Fabbed Fields


Exhibited at 2018 Venice Biennale. “Data & Matter” show, Palazzo Bembo, curated by N. Diniz, F. Melendez, M. Dell Signore

Thinking Forests Fabbed Fields


Exhibited at 2018 Venice Biennale. “Data & Matter” show, Palazzo Bembo, curated by N. Diniz, F. Melendez, M. Dell Signore
A thinking landscape future, managed by AIs that seamlessly weave natural and synthetic processes.
File under
Type of project
  • Next alliances

A speculative VR project exploring the perceptive and cognitive apparatus of AI responsible for ’AForests’: techno-natural landscapes caused by early C21 events, toxic sites in need of both isolation from human intrusion as well as repair. The ‘compost’ of the 20th century evolves into a new crust of interconnected geology, with accelerating deposition speed, for which there is no natural ‘absorptive’ ecosystem or strategy. Instead, toxic landscapes - slowly emerging, or produced by specific events - are swept away into near eternal storage, locked in hiding from everyday lives. As these landscapes multiply and intersect, the drive for design solutions will increase. The future of this intertwining spiraling movement is that of a hybrid system of semi-artificial mending, blending and camouflage. AI & robotic biotech systems maintain this ‘AForest’ as ‘literate’, broadly and globally/cross-culturally educated intelligences recognizing and attending to errors and repairing ecosystems.



Departing from existing surveillance and exploitative agricultural technologies, the proposal imagines a new kind of forestry expertise that folds concepts of ecological conservationist approaches, evolving arboricultural perspectives, techniques and drives, connecting with dimensions of biotech design that, intensively, repair timelines.

The AIs use extrapolations of matter and systems design for extraction, analysis and production of data, and even fiction and speculation. Their broad references, grammars and libraries expand the potential of observation and extrapolation - expertise in data mining and literature, fiction, & philosophy are equally poignant to recognize objects, systems, metrics and impacts.

An artificial cognition that perceives identity, unity and aggregate as non-absolute, fluid dimensions.

ARangers, AForesters and AArborists are instructed by syntax and grammars of empathy - their eyes misted by diligent recognition and multiple association. The AForest opens up existing programs and typologies to imagining configurations of emerging ecosystems - where information and energy exchanges of natural systems are understood, co-opted, artificially intensified and rendered more visible to human and artificial intelligence modes of perception.


Idea by

Carla Leitao, Ed Keller
AUMSTUDIO
New York
United States of America
AUM studio was founded by Ed Keller and Carla Leitao in 2003. EK and CL are architects, designers, professors. Their practice and academic work focuses on the intersections of architectural design and communication media, and includes collaborations in AR/VR/MR, audio-visual-tactile materials, interactive/sensing design ecologies, AV programming and gaming platforms (MaxMSP, Processing, Unity, Unreal). International exhibitions, installations, built work, lectures, and publications.