Idea by
Giovanni Comoglio
Call for ideas 2020
A GentleHuman’s Guide to ReEarth
A GentleHuman’s Guide to ReEarth
- Systemic changes
GGReE is that kind of ultimate guide you will definitely need to slip in your bag when packing for a trip to a country of the ReEarth -the world as it will be once the innovations prefigured by the 6 selected projects have worked their effect. A worthy competitor/companion to the Monocle or Guardian’s guides, GGReE goes way beyond your Baedeker unfolding a curated work of narration on places, experiences and ways of living, something to read on the train on the way to those places,or in a café once you have moved there.
An intellectual connection needs to be established between people and radically new experiential frameworks brought in by real innovations: GGReE is dedicated to this mission, a fictional narrative guide providing a conversational –may sound gossipy sometimes- récit. Stories on the origin of environments and habitats, encounters/interviews with people involved in such new world -citizens, creators, visitors- are the material making such an immersive experience complete
A GentleHuman’s Guide to ReEarth
A GentleHuman’s Guide to ReEarth
- Systemic changes
GGReE is that kind of ultimate guide you will definitely need to slip in your bag when packing for a trip to a country of the ReEarth -the world as it will be once the innovations prefigured by the 6 selected projects have worked their effect. A worthy competitor/companion to the Monocle or Guardian’s guides, GGReE goes way beyond your Baedeker unfolding a curated work of narration on places, experiences and ways of living, something to read on the train on the way to those places,or in a café once you have moved there.
An intellectual connection needs to be established between people and radically new experiential frameworks brought in by real innovations: GGReE is dedicated to this mission, a fictional narrative guide providing a conversational –may sound gossipy sometimes- récit. Stories on the origin of environments and habitats, encounters/interviews with people involved in such new world -citizens, creators, visitors- are the material making such an immersive experience complete