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Idea by

Alban Wagener - Luca Sabbadini

coop architecture

https://coop-architecture.com/

Rua Fernandes Tomas, Porto, Portugal
We are COOP – Architecture, a collective of Architects co-operating on international projects in the cultural and social fields. From architecture that never has been build or places we would like to keep in memories because of their sudden disappearance. We make them visual in virtual reality. We retain those places virtually for curious future visitors. It functions as a pedagogical tool for students to learn about the history of a city.

Call for ideas 2018

Cunha a gentrification process.


Virtual reality is not only a tool for the unrealised but also in visualizing the past.

Cunha a gentrification process.


Virtual reality is not only a tool for the unrealised but also in visualizing the past.
How Virtual reality can be used as a medium to show the effects of gentrification in our cities.
File under

Family run businesses are closing, permanent residents flee to the suburbs, this is a fact that we cannot change in times of AirBnb, Ryanair and fast growing economical niches. How can architecture preserve history and collective memory?
In the world we live in, we see a huge development in local accommodation for attracting fast visiting foreigners, that is in fact a great opportunity for a small quantity of citizens. For
the rest of the citizens, this means an eternal search of a liveable home for the residents and their families and for the local shops their end.
Using Virtual-Reality we show the visitor the spaces of a recent case of gentrification in Porto, where the new owner of a building will refunction it to a hotel and needs the space of the traditional restaurant named Cunha to offer breakfast. The power of Virtual Reality is fundamental in answering to the question: how can Architecture and Society work together to shape a more equal and collective way of co-existing?


The disapearing process of local businesses in Porto.

Livraria alfarrabista, a traditional local bookshop.

A hairdresser in downtown porto.

The rehabilitated.

The inside of CUNHA, "snackbar" and diner, a memory of modernisation in porto.

Cunha a gentrification process.


Virtual reality is not only a tool for the unrealised but also in visualizing the past.

Cunha a gentrification process.


Virtual reality is not only a tool for the unrealised but also in visualizing the past.
How Virtual reality can be used as a medium to show the effects of gentrification in our cities.
File under

Family run businesses are closing, permanent residents flee to the suburbs, this is a fact that we cannot change in times of AirBnb, Ryanair and fast growing economical niches. How can architecture preserve history and collective memory?
In the world we live in, we see a huge development in local accommodation for attracting fast visiting foreigners, that is in fact a great opportunity for a small quantity of citizens. For
the rest of the citizens, this means an eternal search of a liveable home for the residents and their families and for the local shops their end.
Using Virtual-Reality we show the visitor the spaces of a recent case of gentrification in Porto, where the new owner of a building will refunction it to a hotel and needs the space of the traditional restaurant named Cunha to offer breakfast. The power of Virtual Reality is fundamental in answering to the question: how can Architecture and Society work together to shape a more equal and collective way of co-existing?


The disapearing process of local businesses in Porto.

Livraria alfarrabista, a traditional local bookshop.

A hairdresser in downtown porto.

The rehabilitated.

The inside of CUNHA, "snackbar" and diner, a memory of modernisation in porto.


Idea by

Alban Wagener - Luca Sabbadini
coop architecture
Rua Fernandes Tomas
Porto
Portugal
We are COOP – Architecture, a collective of Architects co-operating on international projects in the cultural and social fields. From architecture that never has been build or places we would like to keep in memories because of their sudden disappearance. We make them visual in virtual reality. We retain those places virtually for curious future visitors. It functions as a pedagogical tool for students to learn about the history of a city.