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Idea by

Tessa Ratuszynska

Tessa Ratuszynska

https://www.tessaratuszynska.com/

Glasgow, United Kingdom
Tessa is an artist, researcher and producer working at the intersection of Documentary, Virtual Reality and Installation. They curate VR and immersive exhibitions, and produce VR experiences in collaboration with artist Jane Gauntlett, and artist collaborative The OthVRs. Their work foregrounds neurodivergent, queer perspectives, encouraging critical VR audiences and democratic access. Tessa is completing a practice based PhD at the UWS, and is a UK creative cluster research fellow.

Call for ideas 2021

Radically Reimagining in Social VR


Politics, bodies, space and Virtual Reality.

Radically Reimagining in Social VR


Politics, bodies, space and Virtual Reality.
A design activism project wherein multiple new Social Virtual Reality platforms are prototyped, each design based on the work of UK based equitable space makers.
File under
Type of project
  • Systemic changes

Social VR offers the most embodied, immersive and physical ways of connecting in a socially distant future.

There is also a growing awareness that ideological and political values are imbued into the built environment, that space itself reifies marginalisation, and that abolition, rather than reform, may be the only approach that can truly address systemic inequalities baked into design. Social VR replicates these same inequalities when it replicates these designs.

Social VR also offers the potential to create new visions of social spaces that can abandon inequitable spacial design, interrogate ideas of race and gender and disability, and more profoundly highlight the relationship between the body, difference and the built environment.

This VR design project prototypes from scratch radical community practices emerging in the UK, that in RL must be confined to existing venues, business models and laws of physics.



Radically Reimagining in Social VR


Politics, bodies, space and Virtual Reality.

Radically Reimagining in Social VR


Politics, bodies, space and Virtual Reality.
A design activism project wherein multiple new Social Virtual Reality platforms are prototyped, each design based on the work of UK based equitable space makers.
File under
Type of project
  • Systemic changes

Social VR offers the most embodied, immersive and physical ways of connecting in a socially distant future.

There is also a growing awareness that ideological and political values are imbued into the built environment, that space itself reifies marginalisation, and that abolition, rather than reform, may be the only approach that can truly address systemic inequalities baked into design. Social VR replicates these same inequalities when it replicates these designs.

Social VR also offers the potential to create new visions of social spaces that can abandon inequitable spacial design, interrogate ideas of race and gender and disability, and more profoundly highlight the relationship between the body, difference and the built environment.

This VR design project prototypes from scratch radical community practices emerging in the UK, that in RL must be confined to existing venues, business models and laws of physics.




Idea by

Tessa Ratuszynska
Tessa Ratuszynska
Glasgow
United Kingdom
Tessa is an artist, researcher and producer working at the intersection of Documentary, Virtual Reality and Installation. They curate VR and immersive exhibitions, and produce VR experiences in collaboration with artist Jane Gauntlett, and artist collaborative The OthVRs. Their work foregrounds neurodivergent, queer perspectives, encouraging critical VR audiences and democratic access. Tessa is completing a practice based PhD at the UWS, and is a UK creative cluster research fellow.