Idea by
Diana Hadzhitseneva, Anton Savov
AWARE — Studio for Architecture
Call for ideas 2016
Crowd-sourcing the Home
Crowd-sourcing the Home
At the beach an interesting dynamic is observed. New people arrive and find a spot they like, not too close to the others, but not too distant either. In the course of the day, the beach is portioned and re-organised into zones of leisure and pathways.
Architecture could be created in a similar, self-organising manner. We are surrounded by devices that change the temperature around us, clean our floors, and give us access to information.
A device’s range is far more important than a wall. A device’s range helps its owner appropriate a small portion of territory. Networks of devices shape the landscape we inhabit. It is ever-changing like the beach and allows a person to come or leave, while the space adapts. This continuous formation is carried out by 3D-printing robots.
The distribution of territory into a densely populated neighbourhood becomes a problem of arranging millions of devices. Solutions can be constructed by 7,000,000,000 people simultaneously using video games.
Crowd-sourcing the Home
Crowd-sourcing the Home
At the beach an interesting dynamic is observed. New people arrive and find a spot they like, not too close to the others, but not too distant either. In the course of the day, the beach is portioned and re-organised into zones of leisure and pathways.
Architecture could be created in a similar, self-organising manner. We are surrounded by devices that change the temperature around us, clean our floors, and give us access to information.
A device’s range is far more important than a wall. A device’s range helps its owner appropriate a small portion of territory. Networks of devices shape the landscape we inhabit. It is ever-changing like the beach and allows a person to come or leave, while the space adapts. This continuous formation is carried out by 3D-printing robots.
The distribution of territory into a densely populated neighbourhood becomes a problem of arranging millions of devices. Solutions can be constructed by 7,000,000,000 people simultaneously using video games.