Idea by
Chiara Passa
Call for ideas 2020
Inside the Geometry - double language
Inside the Geometry - double language
- Site-specific cases
If the goal is to explore boundaries, breaking down walls and build new systems to form new coalitions, I would like to present: Inside the Geometry - double language, a virtual reality project interrogating outer spaces beyond wall and architecture, which takes the form of various site-specific art-installations. The project involves the use of diverse Google Cardboards, plus diverse smartphones playing all different VR animations. By peeking through the 3D viewers, the audience can take a journey beyond the wall, diving into the liquid dimension made of wired non-stop geometries. Inside the Geometry - double language is part of a research project which I began in 2015 and which slots into my artistic journey since 1997, the fruit of a deep interest in space and how it is transformed and shaped “by” and “in” the language of informatics. In software and electronic devices, I find potential vehicles for the investigation and visualization of my research and theories.
Inside the Geometry - double language
Inside the Geometry - double language
- Site-specific cases
If the goal is to explore boundaries, breaking down walls and build new systems to form new coalitions, I would like to present: Inside the Geometry - double language, a virtual reality project interrogating outer spaces beyond wall and architecture, which takes the form of various site-specific art-installations. The project involves the use of diverse Google Cardboards, plus diverse smartphones playing all different VR animations. By peeking through the 3D viewers, the audience can take a journey beyond the wall, diving into the liquid dimension made of wired non-stop geometries. Inside the Geometry - double language is part of a research project which I began in 2015 and which slots into my artistic journey since 1997, the fruit of a deep interest in space and how it is transformed and shaped “by” and “in” the language of informatics. In software and electronic devices, I find potential vehicles for the investigation and visualization of my research and theories.