Idea by
Jasmina Cibic
Call for ideas 2017
Spielraum
Spielraum
Architecture has long been instrumentalised by structures of power. Visual and symbolic vernaculars develop alongside rhetorical devices, as once-shapeless ideas take concrete form by proxy. Why coerce when one can get what one wants through seduction?
Spielraum is a trilogy of artist’s films that plays the double-game of decoding mechanisms of soft power, whilst simultaneously constructing an exemplary allegorical structure of its own. Tracing lines between various histories and source materials, it asks where the authority to frame national representation lies, and reenacts the mechanisms through which it is made manifest.
Spielraum
Spielraum
Architecture has long been instrumentalised by structures of power. Visual and symbolic vernaculars develop alongside rhetorical devices, as once-shapeless ideas take concrete form by proxy. Why coerce when one can get what one wants through seduction?
Spielraum is a trilogy of artist’s films that plays the double-game of decoding mechanisms of soft power, whilst simultaneously constructing an exemplary allegorical structure of its own. Tracing lines between various histories and source materials, it asks where the authority to frame national representation lies, and reenacts the mechanisms through which it is made manifest.